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HeliconiaStudios

Games that make you want one more try.

Game development is where Heliconia started. We design mechanics, build gameplay systems and craft interactive experiences, and we're open to collaborations.

01In development

What we can share so far.

Our first original game is in development. Some details stay under wraps until the reveal.

Project 01 · Original game

Status: In development

Project 01

Title not yet announced

Our first original game, currently in development. Title, genre and platforms will be revealed when it's ready to be seen.

Genre
To be announced
Platforms
To be announced
Ownership
Original Heliconia IP

The way we build everything: find the core interaction first, prototype it early, put it in front of real players, and keep what makes them want one more try.

Game craft

Direction. Engineering. Play.

A game only works when its world, its systems and its feel are designed together. We build all three as one stack, so creative ideas survive contact with code.

  1. L3

    Playable experience

    What the player feels

    • Game feel & responsiveness
    • Interface & onboarding
    • Playtesting
  2. L2

    Engineering

    What makes it work

    • Mechanics & gameplay code
    • Game state & progression
    • Performance on target devices
  3. L1

    Creative direction

    What it's about

    • Worlds & atmosphere
    • Characters & story
    • Art direction

Capabilities

What we can build.

  • 01

    Game design & mechanics

    Core rules, loops and interactions: the thing that makes a player want one more try.

  • 02

    Gameplay programming

    Mechanics, game state, progression and the systems that hold them together.

  • 03

    Prototyping & playtesting

    Rough playable versions early, tested with real players, iterated on what we learn.

  • 04

    Game UI & feel

    Menus, HUDs, feedback and the small responses that make controls feel right.

  • 05

    Worlds, characters & story

    Settings, characters and atmosphere that give every player action meaning.

  • 06

    Interactive experiences

    Not everything playable is a game. We also build interactive experiences for other purposes.

Development process

From an idea to something you can play.

  1. 01

    Concept

    The core idea, the target player and the feeling we want.

  2. 02

    Prototype

    A rough playable version, as early as possible.

  3. 03

    Playtest

    Watch real players. What's fun, what's confusing.

  4. 04

    Iterate

    Keep what works, cut what doesn't.

  5. 05

    Polish

    Visuals, sound and the details that make it whole.

Have a game or an interactive idea?

We're open to game development and interactive experience collaborations. Tell us what you have in mind.